Generated tables
The generated_*.hpp files: names, addresses, ids and layouts of one game build.
The files include/sw/generated_*.hpp are produced from the mapping and replaced with every game update. Include them through the friendly headers and never edit them. They hold, for example, the Lua API (sw::map::kApi), classes and constructors, the OpenGL function table, the symbols and the network messages with their fields.
| File | Size |
|---|---|
generated_audio.hpp | 589 lines |
generated_components.hpp | 762 lines |
generated_events.hpp | 78 lines |
generated_game_state.hpp | 51 lines |
generated_gl.hpp | 2655 lines |
generated_input.hpp | 390 lines |
generated_lua_api.hpp | 228 lines |
generated_map.hpp | 3841 lines |
generated_network2.hpp | 158 lines |
generated_packet_fields.hpp | 1368 lines |
generated_packets.hpp | 487 lines |
generated_render.hpp | 111 lines |
generated_settings.hpp | 55 lines |
generated_settings_map.hpp | 59 lines |
generated_symbols.hpp | 43095 lines |
generated_vehicle.hpp | 134 lines |
generated_weather.hpp | 65 lines |