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Introduction
What DeltaLoader is, what it can do and what it deliberately does not do.
DeltaLoader lets you run native mods inside Stormworks: Build and Rescue. It consists of four parts that work together:
| Part | What it is |
|---|---|
| DeltaLauncher | A Windows app. It lists mods from the DeltaV mods site, installs them, switches them on or off and starts the game. |
Injector (swinject.exe) | Loads a mod DLL into the running game after checking that the game matches. The launcher installs and updates it for you. |
Version patch (swversion.dll) | Built into the launcher. Shows the DeltaLoader label in the game; it is loaded before the mods. |
| SDK | Public C++ headers and sources for writing your own mods. |
Everything the loader knows about the game comes from a mapping: names, addresses, signatures and layouts observed from a legally purchased copy. The documentation says clearly what is proven and what is not.
What you can do#
- Install and update mods from a catalog with one click.
- Switch mods on and off, then start the game with exactly the mods you chose.
- Add your own meshes, textures, shaders and data to the game without editing the game folder (mod folders).
- Write mods in C++ that hook game functions, watch live objects, place tiles, change weather and more.
What it does not do#
- It does not modify game files permanently. Overlays are restored when the game ends.
- It does not guess. If the game executable does not match the mapping, mods do not start at all.
Where to go next#
- Playing: start with Installation, then Installing mods.
- Making mods: read Development environment setup and Creating your first mod.
- How it works inside: Loader architecture.