Mod loader for Stormworks: Build and Rescue
DeltaLoader
Install and run native mods for Stormworks: Build and Rescue. A launcher, an injector and a public C++ SDK, built on a verified mapping of the game.
#include "sw/mod.hpp"
SW_MOD("hello")
void sw_mod_start() {
sw::mod::log("Hello from inside the game!");
while (sw::mod::sleep(1000)) { }
}
void sw_mod_stop() {}What it does
Native mods for Stormworks, installed in a few clicks
Install from a catalog
The launcher lists mods from the DeltaV mods site and checks the SHA-256 of every download before it installs.
One switch per mod
Turn mods on or off, then start the game with exactly the mods that are switched on.
Fails closed
Mods only load when the game executable matches the mapping. After a game update they wait for the loader update.
Native C++ SDK
Hooks, live objects, tiles, weather, rendering and audio through the headers of the public SDK.
Game folder stays clean
Mod files (Data, Meshes, Graphics) reach the game through an overlay or a virtual file system. Originals are restored.
Clear about its limits
Single-player only. No anti-cheat bypass, no multiplayer. The docs say what is proven and what is not.
Quick installation
- 1
Download the launcher from the mods site and run it.
- 2
Let it find your Stormworks folder in Settings → Game.
- 3
Install a mod in Browse, switch it on in Installed.
- 4
Press Play.
For mod developers
A mod is a DLL with two functions you write. The SDK is public: headers, sources, a CMake project and a working example.
git clone https://github.com/DeltaV-Modding/DeltaLoaderCommunity
Ask questions, report bugs and share your mods.